![]() ![]() The Remake has taken notes from both Dead Space 2 and Dead Space 3 by doing away with the old system and adapting a much more dynamic zero-g gameplay style. Players looking for better zero-g gameplay need not look further. Much like the level design, the UI and controls of the Remake are nothing but seamless. Gone are the days where you had to ADS in order to reload. Now, Isaac is equipped with a better map as well as more responsive controls. Compared to the original, EA Motive has ironed out everything considered last-gen about it. Better UI and ControlsĪnother big quality of life change has been to the UI and controls of the Dead Space Remake. This quality of life update ensures that you do not need to split your Power Node upgrades between different equipment especially when playing on higher difficulties. ![]() Suits have gotten a major overhaul, merging its Bench upgrade tree with that of the Kinesis and Stasis Modules. Now, weapons will have more upgrade paths including updated alt fire modes that better fit within the grisly setting of Dead Space. On top of making your equipment easier to get, EA Motive has also gone a step further and expanded the upgrade trees for both Suits and Weapons. ![]() Rather than staring at a Store interface and hoping to scrounge up enough credits to buy a weapon, players can now simply progress through the story and find the weapons as they go along.Īll Weapon Locations Suit and Weapon Upgrade Reworks Instead of having to find and take schematics back to a Store in order to unlock a weapon for purchase, the Remake allows players to find the actual weapon as they explore the Ishimura. The act of finding weapons in the Dead Space Remake is much more organic than its 2008 predecessor. How to Get the Secret Ending Gameplay and Quality of Life Changes List of Gameplay and QoL Changes Once unlocked and viewed, veterans of the franchise will come to agree that it still functions as a nice tie-up to the events of Dead Space 2. Without spoiling anything, players should know that there is a Secret Ending for the Dead Space Remake that can only be obtained by beating the game once and completing New Game Plus. Unlockable Secret Ending for New Game Plus Players In the Remake, players will be able to hoof it between decks, allowing for a much more seamless (if not more terrifying) exploration experience. Gone are the days where you take the tram from one deck to the next. While Dead Space 2008 had Isaac progressing through the isolated levels of the USG Ishimura, the Remake expands its focus by allowing the entire ship to be interconnected. Intensity Director Explained Exploration Mechanics Reworked to Allow Backtracking In-game, it effectively generates randomized encounters and scenarios that are designed to keep you on your toes no matter how geared you may be. The developers over in EA Motive have pioneered a new stress management engine called the Intensity Director. In the Dead Space Remake, this isn't the case. In the original Dead Space, rooms you've cleared of enemies during a Chapter will stay cleared, allowing you to explore without fear before moving on the the next level. "So much of that game was ruined because of EA’s meddling through micro-transactions and the mistaken idea that Dead Space fans were interested in an RE5-esque co-op experience.Intensity Director Ensures a Truly Terrifying Playthrough " 3 needs to be reimagined entirely to remove the crafting mechanics and possibly redo some story beats to not have so much of that game’s story content locked behind co-op and which character you’re playing as," ResetERA user Jersey_Tom wrote. ![]() Many are all for a Dead Space 2 remake, but there is a little more trepidation for one for Dead Space 3. Rogers' tweet made its way to ResetERA, and fans began chiming in with their own opinions. It shouldn't come as a surprise to anyone, but it's always nice to see these questions being asked. It's a pretty standard question with the responses ranging from "not at all interested" to "extremely interested," but it shows EA is at least entertaining the idea. o2f1OPC1zM- Dillon Rogers February 25, 2023 As reported by Eurogamer, the survey in question was shared on Twitter by Dillon Rogers, a developer on Gloomwood, and it simply asks, "how interested would you be in a similar remake of Dead Space 2 (2011)?" and "How interested would you be in a similar remake of Dead Space 3 (2013)?" ![]()
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